![]() ![]() I turns out anything above scumm-1.1.1 just gives black screen (the theory is that that the scummvm calls for modules that the emu doesn't provide, but we don't know exactly). Oh, and to answer your question about PSPonPS4. I'm going to follow your advice of setting up an older mingw pspsdk, which one did you use if you don't mind me asking? Oh I get it, one route I made was to finally being able to compile gcc-3.4.6 on x86_64 arch, then my thought was to use 3.4.6 to make 2.95.3 for x86_64 (the rabbit hole!). Well the one i posted above was compiled with the plugin setting which is for older PSP's, newer PSP's can use it without the plugins (also makes the program a lot smaller since its all compiled into 1), think of it a bit like RetroArch in that aspect, you have the main program then Cores/plugins used to play the games. Hope that answers your questions, any more let me know, oh also i will correct 1 thing you mentioned in the first thread, you dont need to be on GCC 2.95 to compile it, thats just the minimum, anything upto GCC 4.9 will work out of the box (the scummvm configure is set that way, but could also be easily changed to allow other versions but you might run into compile errors)Īlso Small question, why does it have to be this particular build of scummvm ? Im not sure if the plugin or the non-plugin version would work better on ps4 so you would need to test that (i don't have a modded ps4). ![]() Thats the basic rundown of the 2 different compiled versions you can have, the UMD mode is just a way of compiling the homebrew into a ISO to make it easier to work with since you can then just edit the ISO to add more games into the USRDIR then resave the ISO with the new games added (which could be useful if you are trying to run it on a different console like ps3 or ps4). If its just compiled all into 1 ELF (minus the theme and keyboard zip files) it makes it a lot more static so it has less files but makes 1 large ELF but it won't run on earlier PSP's (possibly too high in memory ? not sure on that though). Click to expand.Well the one i posted above was compiled with the plugin setting which is for older PSP's, newer PSP's can use it without the plugins (also makes the program a lot smaller since its all compiled into 1), think of it a bit like RetroArch in that aspect, you have the main program then Cores/plugins used to play the games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |